
The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional".

The cookie is used to store the user consent for the cookies in the category "Analytics". This cookie is set by GDPR Cookie Consent plugin. These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. Right now the physics engine is running on a multicore CPU configuration, but they are also in the process of supporting GPUs via OpenCL. To achieve this, they are designing the engine and corresponding assets, so as to be independent of the underlying game engine and Operating System. BeamNG aim to bring their expertise in real time soft-body physics and soft-body physics model design to the forefront of game physics simulation, making available the technology and know-how to as a wide an audience as possible. Their main focus is on how things move rather than how things look on the screen. Their mission to have realistic, accurate, destructible and malleable physics everywhere. We are currently a team of two programmers and two artists that founded the company in 2011. Click this link to get the free tech demo – īeamNG is a young start up company developing a state of the art real time physics simulation engine.Since this video was recorded and put together we’ve already fixed the bugs you may have noticed involving the breaking glass and lights. It is very unfinished, and we are constantly fixing bugs and adding new features. Music is Sprignum by our vehicle artist Gabester – Graphics engine is Torque3D by GarageGames You also get exclusive access to a section of the forum where you can talk directly to the devs and report bugs, suggest features, etc.You are guaranteed free updates to BeamNG DRIVE for all future versions.

